![]() Double-click the entry that says "Default device".Īll reverb has been removed from the game, including the software OpenAL EFX-based reverb (for those without EAX hardware support).Right-click the speaker icon in your taskbar.10.4.1 A GUI Mod for BioShock: Remastered.9.4 Brightness adjustments have no effect (Windows 10).9.3 Game minimises itself when run in fullscreen.9.2 Game stutters/freezes when entering new area.5.4 Add binds for cycling through the Map/Goals/Messages/Help menu and Map Zoom.5.3 Pick individual items from containers.5.2 Replace toggle binds with hold binds.Can be played standing with full 6DOF tracking, but even seated it’s almost uncanny how much a few basic gestures can add to immersion. Straight forward sci-fi shooter that works very well in VR. If you never touched the game because it had a somewhat bumpy start when it came out, try it with the next vorpX beta and motion controls. One of the games that all of a sudden start to feel almost like a native VR game by adding a bunch of motion controller gestures. Uh, and I added gestures to Aliens: Colonial Marines yesterday. On a sidenote: a highly curved 32:9 desktop that surrounds your head clearly isn’t what vorpX is primarily made for, but it *almost* makes working in VR have some actual advantages over a real (even ultrawide) monitor setup. In a fairly easy and well thought out way, I might add, that doesn’t require more knowledge than having heard of things like ‘4K’ or ’16:9′, which probably almost everyone has. As a ‘normal’ user you won’t have to touch these settings at all since the virtual monitor comes with a huge list of resolutions predefined, but the tinkerers among you can now add even more. That comes with its own set of challenges though that have to be taken care of first.Ī little teaser for those who wanted some customization when using the virtual monitor. The next beta will have the ability to turn the virtual display on/off when you put on/take off your headset (and switches on/off all other displays when doing that to make sure the virtual display is always the only one connected). If you encounter issues you can’t resolve while doing that, don’t do it. Consider that an option for tech savvy power users. Using it as an (invisible) secondary screen is possible, but that’s not really what it’s for. The virtual display’s purpose is providing an easy way to switch to a display with all required custom resolutions predefined, with the added benefit of running at the headset refresh rate. As some users made me aware, unfortunately Windows is not able to detect all monitors as off though unless they are physically disconnected. That’s the intended way to use teh virtual display. The best way to use it is launching the desktop viewer and switching off all other displays, it kicks in automatically when no other display is connected to the PC and turns itself off when another display gets reconnected. ![]() Using the virtual display as an invisible second screen may cause all sorts of weird issues. ![]() Hoping an future vorpX release will work. Unfortunately Witcher 3 (DX12 mode) is not currently supported through vorpX so I’m not able to say how well GFP plays with vorpX. I’ll certainly never play Witcher 3 without it (well, unless you implemented an entire set of similar features through vorpX, but that sounds like a huge amount of work.) IMHO you should start with that mod as a baseline for anything you do that’s Witcher 3 + vorpX related because that mod has already done a LOT of the work that you would otherwise need to do. It’s a very long list of features and all of them work pretty darn well. It has FOV controls, animation controls, a VR mode that hides your body if you prefer when in 1st person. Witcher 3 has animation issues with first person combat unless you run something that greatly slow game-time, for example, so if you prefer you can simply have GFP switch to 3rd person for combat. Full control over when you are in 1st v.s. The mod you are looking for is Gervant First Person and it is absolutely brilliant.
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